Process
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7 min read
My Design Process, From Blank Canvas to Handoff
The four stages I follow on every project, and what I hand over at each step.
1. Understand the problem
Every project starts with conversations, not pixels. I talk to the founders, the people who will use the product, and anyone who has to build it. By the end I can describe the problem in one sentence and name the single outcome that would make the project a success.
2. Explore, then narrow
I sketch quickly and widely, then pick two or three directions to test in low fidelity. Working small keeps opinions loose and feedback honest, because nobody is attached to a wireframe.
3. Design, prototype, and test
High-fidelity design happens in Figma, with a clickable prototype for the moments that matter most. I test with five people, fix the biggest issues, and repeat. Small, frequent rounds teach more than one large study.
4. Hand off and stay close
A good handoff gives the team everything they need in one place:
A tidy Figma file with named layers, tokens, and states.
A short walkthrough video for each flow.
A shared checklist of edge cases: empty, loading, error, and offline.
A design review of the built product before release.
Handoff is not the finish line. I stay close through launch so small questions never turn into big detours.
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